Creuss / Креусс
Faction Abilities
Quantum Entanglement / Квантовая запутанность
You treat all systems that contain either an alpha or beta wormholess adjacent to each other. Game effects cannot prevent you from using this ability.
Slipstream / Гравитационный манёвр
During your tactical action, apply +1 to the move value of each of your ships that starts its movements in your home system or in a system that contains either an alpha or beta wormhole.
Creuss Gate / Врата Креусса
When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your place area.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Starting Fleet
Space Dock
1
Destroyer
2
Carrier
1
Fighters
2
Infantry
4
Faction Flagship & Mech
Hil Colish / Хил Колиш (Flagship)
Icarus Drive / Двигатель Икаруса (Mech)
Faction Technologies
Dimensional Splicer (R) / Генератор червоточин
Wormhole Generator (BB) / Пространственный исказитель
Faction Leaders
Emissary Taivra / Эмиссар Тайвра
Sai Seravus / Сай Серавус
Riftwalker Meian - Singularity Reactor
Faction Promissory Note
Creuss Iff / Система "Свой-Чужой"
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