Creuss / Креусс

Faction Abilities

Quantum Entanglement / Квантовая запутанность

You treat all systems that contain either an alpha or beta wormholess adjacent to each other. Game effects cannot prevent you from using this ability.

Slipstream / Гравитационный манёвр

During your tactical action, apply +1 to the move value of each of your ships that starts its movements in your home system or in a system that contains either an alpha or beta wormhole.

Creuss Gate / Врата Креусса

When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your place area.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

Destroyer

2

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

Hil Colish / Хил Колиш (Flagship)

Icarus Drive / Двигатель Икаруса (Mech)

Faction Technologies

Dimensional Splicer (R) / Генератор червоточин

Wormhole Generator (BB) / Пространственный исказитель

Faction Leaders

Emissary Taivra / Эмиссар Тайвра

Sai Seravus / Сай Серавус

Riftwalker Meian - Singularity Reactor

Faction Promissory Note

Creuss Iff / Система "Свой-Чужой"

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