Yin / Инь
Faction Abilities
Indoctrination
At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.
Devotion
After each space battle round, you may destroy 1 of your cruisers or destroyers to produce 1 hit and assign it to 1 of your opponent's ships.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Space Dock
1
Destroyer
1
Carrier
2
Fighters
4
Infantry
4
Faction Flagship & Mech
Van Hauge (Flagship)
When this ship is destroyed, destroy all ships in this system.
Moyin's Ashes (Mech)
DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.
Faction Technologies
Impulse Core (YY)
At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that his must be assigned by your opponent to 1 of his non-fighter ships if able.
Yin Spinner (GG)
After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.
Faction Leaders
Brother Milor - Faction Agent
Brother Milor Ω - Faction Agent
Brother Omar - Faction Commander
Brother Omar Ω - Faction Commander
Dannel of the Tenth (Hero) - Spinner Overdrive
Dannel of the Tenth Ω (Hero) - Quantum Dissemination Ω
Faction Promissory Notes
Greyfire Mutagen
After a system is activated:
The Yin player cannot use faction abilities or faction technology during this tactical action.
Then, return this card to the Yin player.
Greyfire Mutagen Ω
At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:
Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.
Then, return this card to the Yin player.
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