Yin / Инь

Faction Abilities

Indoctrination

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.

Devotion

After each space battle round, you may destroy 1 of your cruisers or destroyers to produce 1 hit and assign it to 1 of your opponent's ships.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

Destroyer

1

Carrier

2

Fighters

4

Infantry

4

Faction Flagship & Mech

Van Hauge (Flagship)

When this ship is destroyed, destroy all ships in this system.

Moyin's Ashes (Mech)

DEPLOY: When you use your INDOCTRINATION faction ability, you may spend 1 additional influence to replace your opponent's unit with 1 mech instead of 1 infantry.

Faction Technologies

Impulse Core (YY)

At the start of a space combat, you may destroy 1 of your cruisers or destroyers in the active system to produce 1 hit against your opponent's ships; that his must be assigned by your opponent to 1 of his non-fighter ships if able.

Yin Spinner (GG)

After 1 or more of your units use PRODUCTION, place 1 infantry from your reinforcements on a planet you control in that system.

Faction Leaders

Brother Milor - Faction Agent

Brother Milor Ω - Faction Agent

Brother Omar - Faction Commander

Brother Omar Ω - Faction Commander

Dannel of the Tenth (Hero) - Spinner Overdrive

Dannel of the Tenth Ω (Hero) - Quantum Dissemination Ω

Faction Promissory Notes

Greyfire Mutagen

  • After a system is activated:

  • The Yin player cannot use faction abilities or faction technology during this tactical action.

  • Then, return this card to the Yin player.

Greyfire Mutagen Ω

  • At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player:

  • Replace 1 of your opponent's infantry with 1 infantry from your reinforcements.

  • Then, return this card to the Yin player.

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