Naalu / Наалу

Faction Abilities

Telepathic

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Foresight

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in a adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Hybrid Crystal Fighter I (Fighter)

Cost: 1 (x2) Combat: 8

Upgrage: Hybrid Crystal Fighter II (GB)

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

1

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

Matriarch (Flagship)

During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.

Iconoclast (Mech)

During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.

Iconoclast Ω

Other players cannot use ANTI-FIGHTER BARRAGE against your units in this system.

Faction Technologies

Neuroglaive (GGG)

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.

Hybrid Crystal Fighter II (Fighter) (GB)

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

Faction Leaders

Z'eu

M'aban

The Oracle - C-Radium Geometry

Z'eu Ω

M'aban Ω

Gift of Prescience

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