Keleres / Келерес
Faction Abilities
The Tribunii / Трибунии
During setup, choose an unplayed faction from among the Mentak, the Xxcha, and The Argent Flight; take that faction's home system, command tokens, and control markers. Additionally, take the Keleres Hero that corresponds to that faction.
Council Patronage / Покровительство Совета
Replenish your commodities at the start of the strategy phase, then gain 1 trade good.
Law's Order / Распоряжение по закону
You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.
Faction Start
Faction Home
Faction Commodities
Faction Starting Technologies
Faction Starting Fleet
Space Dock
1
Cruiser
1
Carrier
2
Fighters
2
Infantry
2
Faction Flagship & Mech
Artemiris / Артемирис (Flagship)
Other players must spend 2 influence to activate the system that contains this ship.
Omniopiares / Омниопиарес (Mech)
Other players must spend 1 influence to commit ground forces to the planet that contains this unit.
Faction Technologies
I.I.H.Q. Modernization (Y) / Модернизация штаба
You are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system. Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it.
Agency Supply Network (YY) / Сеть снабжения агенства
Whenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability.
Faction Leaders
Xander Alexin Victori III / Ксандер Алексин Виктори III
Suffi An / Суффи Ан
Kuuasi Aun Jalatai - Overwing Zeta
Harka Leeds - Erwan's Covenant
Odlynn Myrr - Operation Archon
Faction Promissory Note
Keleres Rider / Поправка Келерес
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