Jol-Nar / Жол-Нар

Faction Abilities

Fragile

Apply -1 to the result of each of your unit's combat rolls.

Brilliant

When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.

Analytical

When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

1

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

J.N.S. Hylarim

When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produce 2 additional hits.

Shield Paling

Your infantry on this planet are not affected by your FRAGILE faction ability.

Faction Technologies

E-Res Siphons (YY)

After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.

Spacial Conduit Cylinder (BB)

You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contains 1 or more of your units during this activation.

Faction Leaders

Doctor Sucaban

Ta-Zern

Rin, the Master's Legacy - Genetic Memory

Faction Promissory Note

Research Agreement

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