Jol-Nar / Жол-Нар
Faction Abilities
Fragile
Apply -1 to the result of each of your unit's combat rolls.
Brilliant
When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.
Analytical
When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Space Dock
1
PDS
1
Cruiser
1
Carrier
1
Fighters
2
Infantry
4
Faction Flagship & Mech
J.N.S. Hylarim
When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produce 2 additional hits.
Shield Paling
Your infantry on this planet are not affected by your FRAGILE faction ability.
Faction Technologies
E-Res Siphons (YY)
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
Spacial Conduit Cylinder (BB)
You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contains 1 or more of your units during this activation.
Faction Leaders
Doctor Sucaban
Ta-Zern
Rin, the Master's Legacy - Genetic Memory
Faction Promissory Note
Research Agreement
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