Nomad / Номад

Faction Abilities

The Company

During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.

Future Sights

During the agenda phase, after an outcome you voted for or predicted is resolved, gain 1 trade good.

Faction Unit

Memoria I (Flagship)

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

1

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

Memoria I (Flagship)

See Faction Unit.

Quantum Manipulator (Mech)

While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system.

Faction Technologies

Memoria II (Flagship) (GBY)

You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.

Temporal Command Suite

After any player's agent becomes exhaust, you may exhaust this card to ready that agent; If you ready another player's agent, you may perform transaction with that player.

Faction Leaders

Artuno the Betrayer (Agent)

Field Marshall Mercer (Agent)

The Thundarian (Agent)

Ahk-Syl Siven (Hero) - Probability Matrix

Faction Promissory Note

The Cavalry

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