Nomad / Номад
Faction Abilities
The Company
During setup, take the 2 additional Nomad faction agents and place them next to your faction sheet; you have 3 agents.
Future Sights
During the agenda phase, after an outcome you voted for or predicted is resolved, gain 1 trade good.
Faction Unit
Memoria I (Flagship)
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Starting Fleet
Space Dock
1
PDS
1
Cruiser
1
Carrier
1
Fighters
2
Infantry
4
Faction Flagship & Mech
Memoria I (Flagship)
See Faction Unit.
Quantum Manipulator (Mech)
While this unit is in a space area during combat, you may use its SUSTAIN DAMAGE ability to cancel a hit that is produced against your ships in this system.
Faction Technologies
Memoria II (Flagship) (GBY)
You may treat this unit as if it were adjacent to systems that contain one or more of your mechs.
Temporal Command Suite
After any player's agent becomes exhaust, you may exhaust this card to ready that agent; If you ready another player's agent, you may perform transaction with that player.
Faction Leaders
Artuno the Betrayer (Agent)
Field Marshall Mercer (Agent)
The Thundarian (Agent)
Navarch Feng (Commander)
Ahk-Syl Siven (Hero) - Probability Matrix
Faction Promissory Note
The Cavalry
Last updated
Was this helpful?