Winnu / Винну

Faction Abilities

Blood Ties

You do not have to spend influence to remove the custodians token from Mecatol Rex.

Reclamation

After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

Faction Start

Faction Home

Planet Name
Resource
Influence
Text

Winnu

3

4

The shining cities of the Winnu are the last places where authentic Lazax art and culture are still revered.

Faction Commodities

3

Faction Start Technologies

Choose any 1 technology that has no prerequisites.

Faction Starting Units

Structures
x
NF-Ships
x
FF&GF
x

Space Dock

1

Carrier

1

Fighters

2

PDS

1

Cruiser

1

Infantry

2

Faction Flagship & Mech

Salai Sai Corian (Flagship)

Cost
Combat
Move
Capacity
Unit Ability

8

7x?

1

3

SUSTAIN DAMAGE

When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

Reclaimer (Mech)

Cost
Combat
Unit Ability

2

6

SUSTAIN DAMAGE

After you resolve a tactical action where you gained control of this planet, you may place 1 PDS or 1 Space Dock from your reinforcements on this planet.

Faction Technologies

Hegemonic Trade Policy (YY)

Lazax Gate Folding (BB)

During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole.

ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.

Faction Leaders

Berekar Berekon (Agent)

When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.

Rickar Rickani (Commander)

UNLOCK: Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Mathis Mathinus (Hero) - Imperial Seal

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Faction Promissory Note

Acquiescence

  • At the end of the strategy phase:

  • Exchange 1 of your strategy cards with a strategy card that was chosen by the Winnu player.

  • Then, return this card to the Winnu player.

Acquiescence Ω

  • When the Winnu player resolves a strategic action:

  • You do not have to spend or place a command token to resolve the secondary ability of that strategy card.

  • Then, return this card to the Winnu player.

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