Nekro / Некро
Faction Abilities
Galactic Threat
You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.
Technological Singularity
Once per combat, after 1 of your opponent's unit is destroyed, you may gain 1 technology that is owned by that player.
Propagation
You cannot research technology. When you would research a technology, gain 3 command tokens instead.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Space Dock
1
PDS
1
Cruiser
1
Carrier
1
Fighters
2
Infantry
4
Faction Flagship & Mech
The Alastor (Flagship)
At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.
Mordred (Mech)
During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.
Faction Technologies
Valefar Assimilator X
When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.
Valefar Assimilator Y
When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.
Faction Leaders
Nekro Malleon (Agent)
Nekro Acidos(Commander)
UNIT.DSGN.FLAYESH (Hero) - Polymorphic Algorithm
Faction Promissory Note
Antivirus
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