Nekro / Некро

Faction Abilities

Galactic Threat

You cannot vote on agendas. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.

Technological Singularity

Once per combat, after 1 of your opponent's unit is destroyed, you may gain 1 technology that is owned by that player.

Propagation

You cannot research technology. When you would research a technology, gain 3 command tokens instead.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

1

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

The Alastor (Flagship)

At the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.

Mordred (Mech)

During combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls.

Faction Technologies

Valefar Assimilator X

When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Valefar Assimilator Y

When you would gain another player's technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead. While that token is on a technology, this card gains that technology's text. You cannot place an assimilator token on technology that already has an assimilator token.

Faction Leaders

Nekro Malleon (Agent)

Nekro Acidos(Commander)

UNIT.DSGN.FLAYESH (Hero) - Polymorphic Algorithm

Faction Promissory Note

Antivirus

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