Mahact / Мэхакт

Faction Abilities

Edict

When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other players' token in your fleet pool increase your fleet limit but cannot be redistributed.

Imperia

While another player's command token in your fleet pool, you can use the ability of that player's commander, if it is unlocked.

Hubris

During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory notes.

Crimson Legionnaire I (Infantry)

Afther this unit is destroyed, gain 1 commondity or convert 1 of your commodities to a trade good.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

1

Carrier

1

Fighters

2

Infantry

4

Faction Flagship & Mech

Arvicon Rex

During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.

Starlancer

After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.

Faction Technologies

Genetic Recombination (G)

You may exhaus this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.

Crimson Legionnaire II (Infantry) (GG)

After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

Faction Leaders

Jae Mir Kan

Il Na Viroset

Airo Shir Aur - Benediction

Faction Promissory Note

Scepter of Dominion

Last updated

Was this helpful?