Mahact / Мэхакт
Faction Abilities
Edict
When you win a combat, place 1 command token from your opponent's reinforcements in your fleet pool if it does not already contain 1 of that player's tokens; other players' token in your fleet pool increase your fleet limit but cannot be redistributed.
Imperia
While another player's command token in your fleet pool, you can use the ability of that player's commander, if it is unlocked.
Hubris
During setup, purge your "Alliance" promissory note. Other players cannot give you their "Alliance" promissory notes.
Crimson Legionnaire I (Infantry)
Afther this unit is destroyed, gain 1 commondity or convert 1 of your commodities to a trade good.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Space Dock
1
PDS
1
Cruiser
1
Carrier
1
Fighters
2
Infantry
4
Faction Flagship & Mech
Arvicon Rex
During combat against an opponent whose command token is not in your fleet pool, apply +2 to the results of this unit's combat rolls.
Starlancer
After a player whose command token is in your fleet pool activates this system, you may spend their token from your fleet pool to end their turn; they gain that token.
Faction Technologies
Genetic Recombination (G)
You may exhaus this card before a player casts votes; that player must cast at least 1 vote for an outcome of your choice or remove 1 token from their fleet pool and return it to their reinforcements.
Crimson Legionnaire II (Infantry) (GG)
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
Faction Leaders
Jae Mir Kan
Il Na Viroset
Airo Shir Aur - Benediction
Faction Promissory Note
Scepter of Dominion
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