Mentak / Ментак

Faction Abilities

Ambush

At the start of a space combat, you may roll 1 die for each up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of his ships.

Pillage

After 1 of your neighbors gains trade goods or resolves transaction, if he has 3 or more trade goods, you may take 1 of his trade goods or commodities.

Faction Start

Faction Home

Planet Name
Resource
Influence
Text

Moll Primus

4

1

In places lush and rich, in others a barren wasteland. This old Lazax penal colony has prospered under the rule of the governing Mentak Coalition.

Faction Commodities

2

Faction Start Technologies

Sarween Tools

Plasma Scoring

Faction Starting Units

Structures
x
NF-Ships
x
FF&GF
x

Space Docks

1

Carriers

1

Fighters

3

PDS

1

Cruisers

2

Infantry

4

Faction Flagship & Mech

Fourh Moon (Flagship)

Cost
Combat
Move
Capacity
Unit Ability

8

7x2

1

3

SUSTAIN DAMAGE

Other players' ships in this system cannot use SUSTAIN DAMAGE.

Moll Terminus (Mech)

Cost
Combat
Unit Ability

2

6

SUSTAIN DAMAGE

Other players' ground forces on this planet cannot use SUSTAIN DAMAGE.

Faction Technologies

Mirror Computing (YYY)

When you spend trade goods, each trage good is worth 2 resources or influence instead of 1.

Salvage Operations (YY)

After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.

Faction Leaders

Suffi An (Agent)

After the PILLAGE faction ability is used against another player:

You may exhaust this card; if you do, you and that player each draw 1 action card.

S'Ula Mentarion (Commander)

UNLOCK: Have 4 cruisers on the game board.

After you win a space combat: You may force your opponent to give you 1 promissory notes from their hand.

Ipswitch, Loose Cannon (Hero) - Sleeper Cell

At the start of a space combat that you are participating in:

You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.

Promise of Protection - Faction Promissory Note

  • ACTION: Place this card faceup in your play area.

  • While this card is in your play area, the Mentak player cannot use his PILLAGE faction ability against you.

  • If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.

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