Mentak / Ментак
Faction Abilities
Ambush
At the start of a space combat, you may roll 1 die for each up to 2 of your cruisers or destroyers in the system. For each result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of his ships.
Pillage
After 1 of your neighbors gains trade goods or resolves transaction, if he has 3 or more trade goods, you may take 1 of his trade goods or commodities.
Faction Start
Faction Home
Moll Primus
4
1
In places lush and rich, in others a barren wasteland. This old Lazax penal colony has prospered under the rule of the governing Mentak Coalition.
Faction Commodities
2
Faction Start Technologies
Sarween Tools
Plasma Scoring
Faction Starting Units
Space Docks
1
Carriers
1
Fighters
3
PDS
1
Cruisers
2
Infantry
4
Faction Flagship & Mech
Fourh Moon (Flagship)
8
7x2
1
3
SUSTAIN DAMAGE
Other players' ships in this system cannot use SUSTAIN DAMAGE.
Moll Terminus (Mech)
2
6
SUSTAIN DAMAGE
Other players' ground forces on this planet cannot use SUSTAIN DAMAGE.
Faction Technologies
Mirror Computing (YYY)
When you spend trade goods, each trage good is worth 2 resources or influence instead of 1.
Salvage Operations (YY)
After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
Faction Leaders
Suffi An (Agent)
After the PILLAGE faction ability is used against another player:
You may exhaust this card; if you do, you and that player each draw 1 action card.
S'Ula Mentarion (Commander)
UNLOCK: Have 4 cruisers on the game board.
After you win a space combat: You may force your opponent to give you 1 promissory notes from their hand.
Ipswitch, Loose Cannon (Hero) - Sleeper Cell
At the start of a space combat that you are participating in:
You may purge this card; if you do, for each other player's ship that is destroyed during this combat, place 1 ship of that type from your reinforcements in the active system.
Promise of Protection - Faction Promissory Note
ACTION: Place this card faceup in your play area.
While this card is in your play area, the Mentak player cannot use his PILLAGE faction ability against you.
If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.
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