Xxcha / Ззча
Faction Abilities
Peace Accords
After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other then Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
Quash
When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Faction Start
Faction Home
Faction Commodities
Faction Start Technologies
Faction Start Fleet
Space Dock
1
PDS
1
Cruiser
2
Carrier
1
Fighters
3
Infantry
4
Faction Flagship & Mech
Loncara Ssodu (Flagship)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Indomitus (Mech)
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Faction Technologies
Instinct Training
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Nullification Field
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Faction Leaders
Ggrucoto Rinn - Faction Agent
Elder Qanoj - Faction Commander
Xxekir Grom (Hero) - Political Data Nexus
Xxekir Grom (Hero) Ω - Political Data Nexus Ω
Political Favor - Faction Promissory Note
After an agenda is revealed:
Remove 1 token from Xxcha player's strategy pool and return it to his reinforcements. Then, discard the revealed agenda from the top of the deck. Players vote on this agenda instead.
Then, return this card to the Xxcha player.
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