Xxcha / Ззча

Faction Abilities

Peace Accords

After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other then Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.

Quash

When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.

Faction Start

Faction Home

Faction Commodities

Faction Start Technologies

Faction Start Fleet

Starting Fleet

Space Dock

1

PDS

1

Cruiser

2

Carrier

1

Fighters

3

Infantry

4

Faction Flagship & Mech

Loncara Ssodu (Flagship)

You may use this unit's SPACE CANNON against ships that are in adjacent systems.

Indomitus (Mech)

You may use this unit's SPACE CANNON against ships that are in adjacent systems.

Faction Technologies

Instinct Training

You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.

Nullification Field

After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Faction Leaders

Ggrucoto Rinn - Faction Agent

Elder Qanoj - Faction Commander

Xxekir Grom (Hero) - Political Data Nexus

Xxekir Grom (Hero) Ω - Political Data Nexus Ω

Political Favor - Faction Promissory Note

  • After an agenda is revealed:

  • Remove 1 token from Xxcha player's strategy pool and return it to his reinforcements. Then, discard the revealed agenda from the top of the deck. Players vote on this agenda instead.

  • Then, return this card to the Xxcha player.

Last updated

Was this helpful?